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 MOC: Wizard

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Jayfo

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PostSubject: MOC: Wizard   Wed Sep 17, 2008 3:18 pm



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No real backstory here, I just wanted to combine a few techniques I've been experimenting with into one dio. That's why I simply titled it "Wizard" after the fig, who is meant to be one.
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Adrenaline
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PostSubject: Re: MOC: Wizard   Wed Sep 17, 2008 5:13 pm

I agree with the comment that the 2x2 plates could be more random...

Also, the cobblestone I think could be a bit more random too, with some round 1x1s thrown in the mix. Otherwise, it looks good!!

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Jayfo

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PostSubject: Re: MOC: Wizard   Wed Sep 17, 2008 5:22 pm

I did throw a few round 1x1s in there, but it was just because normal 1x1s wouldnt fit around the edges of other plates in some spots. Maybe it could use a few more of them though.
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Adrenaline
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PostSubject: Re: MOC: Wizard   Wed Sep 17, 2008 5:26 pm

Yea, it really just depends on what you're aiming for. King's highway? I'd stick with all square 1x1's, in a pattern like you have. Old road outside of town? I'd be a bit more random.

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Elffy

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PostSubject: Re: MOC: Wizard   Wed Sep 17, 2008 8:47 pm

Well, I like the Wiz'z green hat, because it makes the trees and the grass sprigs pop up. But with those tan pieces in front and behind the wall, do you think you could replace those with green? (If bye chance you have them, of course!)
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Jayfo

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PostSubject: Re: MOC: Wizard   Thu Sep 18, 2008 6:57 am

I actually like the tan. It gives more contrast to the trees and plants. Plus, I don't even have enough green tiles, and I wouldn't want studs there.
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Elffy

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PostSubject: Re: MOC: Wizard   Thu Sep 18, 2008 3:44 pm

Ah...
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